QQQ//////////////////////////////// a modified game environment
Framework
Init() > Startup code
traceroute > locations
dynamic linking > external references

Resources
.pix > levelshots
.photo > installation shots
.movie > re-play

Resources
.code.1 > pre-compile
.code.2 > pre-compile
.code.3 > pre-compile

qqq

InitGame: \
2:21 ------------------------------------------------------------ 2:21 InitGame: \capturelimit\8\g_maxGameClients\0\gamename\baseq3\bot_minplayers\0\sv_floodProtect\1\sv_maxRate\0\sv_maxclients\8\sv_hostname\noname\sv_privateClients\0\mapname\q3ctf1\protocol\43\g_gametype\0\timelimit\0\fraglimit\10\dmflags\0\version\Q3 1.11 win-x86 Nov 21 1999 2:21 ClientConnect: 0 2:21 ClientUserinfoChanged: 0 n\Xaero\t\0\model\xaero\c1\4\hc\70\w\0\l\0\skill\2 2:21 ClientBegin: 0 2:21 ClientConnect: 1 2:21 ClientUserinfoChanged: 1 n\UnnamedPlayer\t\0\model\sarge\c1\4\hc\100\w\0\l\0 2:22 ClientBegin: 1 2:25 Item: 0 item_armor_body 2:27 ShutdownGame: 2:27 ------------------------------------------------------------ 2:27 ------------------------------------------------------------
nullpointer 2002++